MATRIX
Interactive experience built to convertVisual system

Interactive 3D orbs for brand and SaaS

Each opened orb turns an abstract benefit into a concrete decision.

Orbs combines a tactile orb system for explaining benefits, decision paths or product modules without feeling like a grid. with a clear commercial route: Opened orb -> understood benefit -> contextual CTA -> interest event. The goal is not decorating a landing page; it is recording opened benefits and turning that interest into a next action.

Mobile-firstAnimated blueprintCRO landing

Operational blueprint

We do not sell an image. We sell the whole path.

The watercolor cover opens the door, but the real delivery connects gesture, measurement, fallback and an action sales can continue.

01. Cover that promises

Dark 3D watercolor art aligned with Orbs, cropped for mobile, social preview and first viewport.

02. Gesture that reads

Orbs as touch cards, smooth motion and expandable content without losing context.

03. System that records

Opened benefits as the primary signal, plus CTA, section and progression events.

04. Commercial exit

Opened orb -> understood benefit -> contextual CTA -> interest event.

cargando demo

The real experience

Art, interaction, capture and measurement in one piece.

The value lives in the path: mobile gesture, clear decision, intent data and a commercial exit the team can use.

What people see

A tactile orb system for explaining benefits, decision paths or product modules without feeling like a grid.

What the thumb does

Orbs as touch cards, smooth motion and expandable content without losing context.

What the brand buys

Primary animation · Responsive states · Narrative integration

What gets measured

Opened benefits · Reusable system by section

Mobile UX first

Not just a cover: a tactile path.

Each experience is produced with a main gesture, a lightweight fallback and a clear commercial exit so the visual effect does not hide conversion.

01. First gesture

Orbs as touch cards, smooth motion and expandable content without losing context.

02. Decision

Builds a modular visual system to explain products, benefits or decision paths.

03. Measurable exit

Opened orb -> understood benefit -> contextual CTA -> interest event.

Intent

Builds a modular visual system to explain products, benefits or decision paths.

Mobile gesture

Orbs as touch cards, smooth motion and expandable content without losing context.

Commercial path

Opened orb -> understood benefit -> contextual CTA -> interest event.

Primary signal

Opened benefits

Experience design

Orbs combines a tactile orb system for explaining benefits, decision paths or product modules without feeling like a grid. with a clear commercial route: Opened orb -> understood benefit -> contextual CTA -> interest event. The goal is not decorating a landing page; it is recording opened benefits and turning that interest into a next action. Opened orb -> understood benefit -> contextual CTA -> interest event.

BrandSaaS

Typical delivery

  • Primary animation
  • Responsive states
  • Narrative integration

Suggested stack

WebGLMotion

Direct contact: [email protected]

Main metric

Opened benefits

Mobile

Orbs as touch cards, smooth motion and expandable content without losing context.

Operational proof

Reusable system by section

Production map

From dark concept to measurable system

The visual piece works as the cover, but the real delivery includes interaction, fallback, events and capture path so the experience does not die as decoration.

1. Visual prototype and touch gesture
2. Demo, fallback and mobile performance
3. Capture, events and commercial handoff

Dark 3D watercolor art

Visual cover aligned with the MATRIX universe, ready for teaser, landing, ads and social preview.

Real interaction

The demo does not stop at an image. On mobile: Orbs as touch cards, smooth motion and expandable content without losing context.

Commercial system

Opened orb -> understood benefit -> contextual CTA -> interest event. Recommended service: CRO landing.

What gets validated before production

Reusable system by section
Keyboard-accessible states
Analytics-connected narrative
Shader cosmos

Another experience

Shader cosmos

Simplified shader, vertical composition and intensity control to preserve readability.

Ocean

Another experience

Ocean

Slow motion, high contrast and automatic pauses when the user starts reading.

Key questions before production

What is Orbs for?

Orbs explains an offer in a tactile way, measures real interest and moves the user toward a concrete action such as inquiry, checkout, signup, WhatsApp or sales booking.

How does Orbs adapt to mobile?

Orbs as touch cards, smooth motion and expandable content without losing context.

What gets measured in Orbs?

Opened benefits is the primary metric. Steps, CTAs, section events, captures and CRM or analytics handoff can also be measured.